There was that most useless guy who wasn't able to withstand his own curiosity and dared to enter these ominous ruins at the southern coast of Golnir and never left again. And writing and managing your own inventory, char sheet, questlog. The dice chuckling, while rather basic and simple, is another part of the feeling of these books. The sheer marvel of being able to "travel" from one book to the other, while every book you purchase in addition opens up new vast spaces of the world, can never be felt by such a game. FL was and still is the boldest experiment that has ever taken place in book form. By playing a computer game you'll never be able to understand and realize what a tremendous achievement these books are. I have to admit I still don't understand why anybody would play Fabled Lands on any computer. It's almost three hours long, so hit the bathroom before viewing and grab the popcorn. For those that like movie length Let's Plays in order to see what the game is like, there's this video from Nookrium. Since I mentioned it in the last news bit, the reviews are Mostly Positive as of the time of this post, so I guess people like it. With hundreds of quests and locations to explore, the choices are all yours. Undertake missions that will earn you allies and enemies, or remain a free agent and choose your own objectives. Buy ships, goods, and townhouses, join a temple, risk desperate adventures in the wilderness, or embroil yourself in court intrigues and the sudden violence of city backstreets. Be anyone you want: explorer, merchant, priest, scholar, thief, wizard, or soldier of fortune. The original Fabled Lands gamebooks, written by Dave Morris and Jamie Thomson, and beloved by many, have been transformed into an epic, digital adventure of interactive fiction with a massive game world.
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